UI kitKenney Pixel UI Pack: Retro Interface Pieces
36 pixel art interface pieces for retro menus, panels and buttons.
Low-overhead entity component system for Luau with first-class relationships between entities.

1 file, 1.1 MB in total
Unmodified redistribution of Jecs by The jecs authors (Ukendio), MIT. Original licence file included; 5 file(s) of site-blocked types removed.
sha256 a9024a5be172f1c73ce120774bbbd4fb6d33c78263aeabaa62d37a5c4ce5880a
Credit required
Free to use anywhere with credit to the creator.
Jecs is an entity-component-system library for Luau built around low per-iteration overhead and straightforward component access. It suits games that want ECS structure without adopting a large framework, particularly where a simulation loop already exists and only the data layout needs reorganising. Relationships between entities are first-class, so hierarchies like parent and child, or who has equipped what, do not need hand-written link tables. The package ships with benchmarks and a test suite, so the performance claims can be checked against your own workload rather than taken on faith. Query results are cached per archetype, which is what keeps iteration cheap as the entity count grows.
Original author: The jecs authors (Ukendio)
Source: https://github.com/Ukendio/jecs
License: MIT
Rigfolio did not write this. It is hosted here unmodified, under the licence above, with the original licence file included in the download. File types this site does not accept for upload were removed from the archive. Nothing the asset needs at runtime was changed.
UI kit36 pixel art interface pieces for retro menus, panels and buttons.
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425 white PNG icons for inventory, abilities, settings and HUD elements.
UI kitThousands of PNG key, gamepad and mouse prompt icons for control hints and tutorials.
Sound63 short digital sounds for buttons, notifications, zaps and transitions.
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