SoundLightweight game framework that splits your code into services and controllers.




1 file, 1.1 MB in total
Unmodified redistribution of Knit by Stephen Leitnick, MIT.
sha256 1f2dafce1db7cc58444efd7ecbbc49db2a9b481d929640790dd109dea1acc109
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Free to use anywhere with credit to the creator.
A game framework that gives your codebase a shape before it needs one. Server code becomes Services, client code becomes Controllers, and Knit handles the remote plumbing between them so calling a server method from the client looks like calling a function.
It is deliberately light. There is no dependency injection, no build step, and you can adopt it in one place without rewriting everything.
Good fit if your scripts have grown past the point where you can remember what talks to what.
Original author: Stephen Leitnick
Source: https://github.com/Sleitnick/Knit
License: MIT
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Clicks, confirms, errors and switches for menus and buttons. Public domain.
ModelModular low poly blocks, ramps and hazards for building obstacle courses.
ModelLow poly trees, rocks, plants and terrain pieces. Public domain, no credit required.
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